How does an individual survive in a team based game?

In recent years I’ve fallen out of love with the FPS genre. The amount of time I have doesn’t really allow me to follow many recent big budget games either. Because of my recent indulgence into Twitch however, I’ve been able to watch one of my favorite streamers play Valorant a lot and it has got me thinking about character balancing.
As I’ve been watching Valorant over the past month, one character in particular has been bothering me. Her name is Jett and she stands out from the rest of the character roster as too much of an individual. I’ve been grappling with whether this solo mentality makes her a good character or not, but with the game so early in release, I wanted to share my observations so far.
What is Valorant?

Valorant is a team based tactical shooter where each character has their own tangential playstyle. There are 10 characters available for a player to choose with the exception that you can’t have duplicates on a team (for a full list of characters and their abilities see the info here). Teams are either attackers, planting a spike (the bomb) at one of several locations on the map, or defenders, who try to eliminate the team and/or defuse the bomb. The game is best of 25. For those of you who can’t get their hands on the closed beta of the game, the best way to describe it is a cross between Overwatch and Counter Strike: Global Offensive (CS:GO).
Why am I interested in Valorant?
Valorant isn’t new in its execution of character expression, but what interests me is the idea that a character is only half of a player’s ability in-game. Typically in a team based shooter, each character railroads the player into a very different playstyles based on the weapons they have available and their movement patterns. However, in Valorant every character has access to the same guns. This puts everybody on the same playing field and technical skills with guns will be universal rather than niche to a character.
Much like CS:GO, information in Valorant is paramount to success. It’s very easy to kill people in game (headshots are instant kills) and you only get one life per round. This means that reckless playstyles are pretty much nonexistent. It’s important to be cautious and use as much information as you can to be successful.
What makes a character good in Valorant?
As mentioned before, what makes for successful play is information, but this also is balanced with how well you can handle a weapon. Since weapon handling is universal to every character, we will only focus on what a player can do with their character abilities. The best characters in the game will either have abilities that support how effective they kill enemies, or control the flow of game information. The only exception to this rule is Sage who also provides healing as a support character.
What is Information in Valorant?
In its simplest form, information is where the enemy is located on the map at any time. At the start of the round, the enemy has several locations where they want to plant the spike so knowing which location they are heading to will help you stop them. Sometimes if a location is too much trouble, they will do what is called “rotating,” which means to change plans and go to another location mid-round. Obviously, if you can know when they are rotating, relocating as a team will be much easier. Information is also important for execution. Some character abilities might not give away information directly, but it might cover enough of a surface area on the map that allows you to make deductions about where the enemy may or may not be.
For example, the character Brimstone has an ability called Orbital Strike. It is a vertical cylinder of pain that lasts for a few seconds. Staying in this blast radius is lethal, so it’s safe to assume any player on the map is either not in that circle or dead. This may not sound very useful, but its uses vary. It can clear close quarters spaces, prevent players from entering certain locations, force them out of hiding spots, or stop them from planting/defusing the bomb for a few seconds.

Lastly information can be manipulated or blocked. The most common ability to do this is a vision-blocking cloud. These are simply opaque spheres that can be walked through, but completely block your line of sight regardless if you are inside it or not. Other abilities include flares that temporarily blind the player or reduce their vision, or a literal wall that also obscures vision and movement.
Any character that can provide or manipulate location data on the enemy is highly valued on the team and any character that can deduce player location with their ability is a close second. (All in depth info on abilities are here.)
In terms of information, characters that do this well are:
Sova and Cypher
Both characters have multiple abilities that directly scope out player information such as Sova’s Recon Bolt or Cypher’s Spycam. Both characters were built with the intention of being the eyes of the team, but do so in two different ways.

In second place is:
Breach, Brimstone, Omen, Phoenix, Sage, Raze, and Viper
Each character in this rank has at least two abilities that manipulate/block information, but their character has other abilities that make them more well rounded. Examples include Breach’s ability to shoot a flash through a wall, Phoenix’s ability to put down a pool of fire on the ground, or Sage’s ability to put up a large wall anywhere within visible sight.
In last place we have:
Jett
She is the only character on the roster that has only one ability to block information. Her ability is called Cloudburst, which allows her to place 3 different vision-blocking clouds per round. The only drawback to her clouds is that they have the shortest lifespan from any other character’s clouds. Because of this, she brings the least amount to the table in terms of information.

(Why don’t I put Raze at the bottom?)
While Raze doesn’t have a traditional ability to draw information, she has two abilities that can act like eyes for her. Her Bomb Bot is a small robot that seeks out and blows up an enemy player and her Paint Shells are grenades that blow up into smaller grenades. Neither ability is a normal info-gatherer, but if she sent these out around corners, she could bait players into moving into her vision or at least inform her that they are close.
How can a character’s ability kill?
Gun ability aside, most characters have some sort of ability that allows you to combat enemies in different ways. Examples include a stronger gun, shots that can go through walls, or movement blocking abilities that damage the player to traverse through. These abilities tend to pack a stronger punch than normal gunshots, so mastering how to use each ability will make for the most effective play for a character.
The best character in this department is Raze, due to all of her abilities providing some sort of damage to enemies. The worst in this department are Cypher and Omen, who have no abilities that damage players. A close second however is Jett and Breach, who both have one.
It’s not too important to be hung up on how much a character can kill with their abilities because they still can use their guns anyways, but it’s important to note that if you do want to mix up your enemy, these characters at the bottom have the least in their toolbelt.
Does Jett Suck?
As we can see above, Jett seems to be at the bottom of each list for what each character can bring to the table. With providing information being the more important of the two abilities, it doesn’t seem like Jett offers all that much.
So what’s the deal with Jett then?
What makes Jett a weird character for Valorant is that she was built from the ground up as a loner. The first indication of this is literally on the promotional art and advertising of the game.
Much like Overwatch and Team Fortress 2, Valorant prides itself on a diverse cast of characters, yet Jett seems to be the only character on the majority of the promotional material, despite the few exceptions with Phoenix making an appearance too. Other indications come from her voice lines in game.
Each character comes with a plethora of different voice lines for various occasions, some for winning, losing, enemy information, and just stingers to liven up the game. While most characters have the occasional joke, Jett seems to be the most overwhelmingly sarcastic. Her role as a loner can be summed with the line: “I got your backs. Just…you know… from the front.” Her lines tend to have a sort of comedic arrogance that is most reminiscent of Iron Man and Deadpool. When she wins a round as MVP she says “Oh my back hurts! Everyone’s so heavy” as an allusion to the term “carrying the team.” She will occasionally joke “I would make fun of their dumb faces but they’re us! Heh! We look stupid” to point out that both teams can have the same characters on the field at once. When she uses her ultimate ability she yells “Get out of my way!” which indicates a sort of solo presence in her opposition. The most interesting line to me is if she is resurrected by Sage, she simply says “Cool.” It’s this apathy to death itself that really makes me think that she either stands alone from the cast in cognition of the fourth wall, or that she doesn’t really take the idea of being on a team seriously.
Jett’s abilities only seem to benefit her for the most part as well:
- Cloudburst – She can lay down 3 vision blocking clouds. As stated before, they last the least amount of time. Only Jett or people really close to Jett could really benefit from this.
- Updraft – This allows her to jump higher than normal. This is great for getting to higher parts of the map, but its uses on the map are very limiting for true places of unique reconnaissance.
- Tailwind – She can propel in a direction she is moving for a second. Much like updraft, it has a good use of an evade, but aside from that it doesn’t provide much for info.
- Blade Storm – She spawns 5 knives that can be thrown accurately for a kill. While a great offensive move, her ability serves no other purpose.
So what does Jett have to offer to the team?
Cloudburst aside, Jett’s ability to evade and jump makes her hard to hit. She could provide bait or hide in a high spot to surprise enemies. At heart, Jett’s character is more of an executor rather than a spy, but she will need all of the info she can get from other players first to actually be effective though. She even says it in several of her lines:
- “Yo Brimstone. You know the drill. Just show me where to go.”
- “Cypher, just tell me where they are. I’ll do the rest”
One thing that should be noted is that just because Valorant is a team game, it doesn’t mean that you will always be on the best team possible. Much like any multiplayer game online, teams will either be composed with people you trust (if you’re lucky), or random people that get slotted on your team to fill spots. This means if you do what is called “solo-queing” by entering multiplayer matches by yourself, you will most likely be on a team with people you’ve never played with at all. Randomly made teams are always a crap shoot. Communication varies amongst players, if it even exists. There is not enough time to learn how to work as a team for each match. Characters like Jett shine in this area, because she simply executes. While information is great, if a team can’t come together and act upon it, it might as well be useless. Jett’s abilities offer her ways in making killing easier, so if a team can’t tactically stop the other team from planting the bomb, you can at least bet on Jett to kill them off and win that way instead. Winning by killing off the other team is still a good route to go, so teams that prioritize this goal will most likely want Jett for movement and evasive skill.
Her abilities are hard to master for sure. I’ve seen crazy plays done where she chains her Updraft and Tailwind abilities to get to high places or confuse the enemy. If anything, she can only boost your ability to shoot players, so I would predict she would only be effective in the most skilled hands.
What can we predict for Jett on teams in the future then?

I predict that team coordinated play will be essential in the future, not just from regular gunplay and positioning, but also from character’s abilities. I have heard streamers talk about how Sova’s ultimate is too slow or how Brimstone’s ultimate is too easy to evade, but I argue that most ultimates were never intended to be used alone. Over the short period of time I’ve been exposed to Valorant, I’m starting to see that certain combos of abilities are really effective when used concurrently. For example, both Sova and Brimstone’s ultimate are made easier when enemies are slowed down by using Sage’s ultimate ability. To that same notion, Jett could rush areas and provide recon from high areas which could be supported by Omen’s teleport if she does actually find enemies.
In essence, the more I watch Valorant, the more I start to think of the game like football. Each game has running backs and linemen. Neither can do the job alone, but over time, teams that learn to make playbooks that utilize each character’s abilities to the fullest will be the most successful. What makes this game exciting to watch is that at this moment, there is still a lot of tech to be discovered. Jett could end up being the best player on the team for all we know.




















